REVIEW: Not A Hero: Super Snazzy Edition

NAH
by Hal
As I sit here, prostrate before my new and much bigger telly, I have one thing on my mind: Uncharted 4. It was released today, and is sat on my hard drive awaiting my less than delicate touch.

For reasons I cannot explain, though, I am drawn to not only another game, but a whole other console. The honours of christening my glorious new screen fall entirely to an unassuming 16-bit-looking title, focussing on the election of a man known only as BunnyLord (though, thinking about it, he’s likely a rabbit) to his rightful mayoral position. The decision bemuses me for a moment, but only for as long as it takes for Not A Hero: Super Snazzy Edition to get its claws into me.

slapstick, throwaway gore that would have self-appointed moral guardian Mary Whitehouse turning in her grave

Which, as it turns out, doesn’t take that long. Having recently been hoovered up into the PSPlus freebie Broforce, there’s an immediate sense of comfort emanating from my core, with the characters featured consisting of but a handful of pixels, yet oozing character and personality. And the violence. It’s this sort of slapstick, throwaway gore that would have self-appointed moral guardian Mary Whitehouse turning in her grave, God rest her nutty soul. These amoral and frenzied monsters show more charm in just a few moments than most over-produced, Maya-ridden gun toters, littering a large percentage of mainstream gaming today.

2NAH

At its heart, NAH:SSE is a run and gun title; easily picked up for quick blasts before work, though its worth sticking your head in on the story. It’s entertaining and dry, and whilst not perpetually laugh out loud funny, you ‘ll find a wry side-smile on your face reasonably often. Its daft charm should win over even the biggest churl, as it unapologetically gets on with what it does, and well. NAH is no pushover, though. Anyone choosing to ignore the cover system (or, indeed, anyone spoiled by auto-reload) will find themselves quickly torn to ribbons, and once it becomes second nature, there’s a deceptively deep element of strategy involved here.

Britain gets the most thorough representation, perhaps

Playable characters are unlocked as the game progresses, each with a distinct skillset, from opening guy Steve (fast reload), through Cletus (shotgunner), to Jesus (that’s ‘Heh-Zoos’, and he can kinda slide and shoot at the same time), and they each hail from different parts of the world,  with Britain perhaps getting the most thorough representation – all of the UK is present here, barring the Northern Irish, for some reason. Whilst Bunnylord himself is restricted to a vocal range of unintelligible but subtitled bleeps, the rest of the cast chirrup away via voice samples barked out during the missions. The southern ‘erberts amuse no end: “‘Ere, lend us a poouuaaand, innit.”

What we’re left with, at the end of the day, is a solid shooter that makes for a great palate cleanser between larger games. Whether or not a player will see it through to the bitter end – and it does get pretty hairy later on – is neither here nor there, as it’s a blast (if slightly repetitive) to make one’s way through.

 

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